Archive for July, 2011

Space Rings 3D now on the Android Market

I did the development work for Space Rings 3D, released by Tribaloid to the Android Market today ($.99 download).

Space Rings 3D is an accelerometer-based game for Android-based phones and tablets. The basic premise is to guide a ball through a series of rings, getting points for passing through rings. Survive as long as possible against the clock, and pick up various power-ups along the way.

The game is intended to work on a wide range of devices with various graphics processors, different screen sizes, etc. Supporting many different devices is definitely a challenge with Android.

I used the excellent LibGDX library to take care of a fair amount of OpenGL cruft, as well as input handling, asset management, etc. Definitely recommend.

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Android game: Space Rings 3D (alpha)

First public version of a game I’ve been working on for Tribaloid. Getting close to the initial Android Market release, but not quite there yet.

Get the APK directly or via this QR code:

qrcode

For the curious:

  • Implemented with libGDX as the core engine, using basic OpenGL ES 1.0 for the most part.
  • Straight Java, except for the native parts handled by libGDX
  • About 140 hours of effort so far

Here’s a video of a much earlier prototype:

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