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	<title>Crazyhead Games</title>
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	<description>mobile gaming</description>
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		<title>Chum</title>
		<link>http://crazyheadgames.com/2010/02/03/chum-android-game-engine/</link>
		<comments>http://crazyheadgames.com/2010/02/03/chum-android-game-engine/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 16:52:50 +0000</pubDate>
		<dc:creator>jeremy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://crazyheadgames.com/?p=16</guid>
		<description><![CDATA[I&#8217;ve just started a new game engine for Android called Chum.  I&#8217;ll be using a lot of code and knowledge from the engine I wrote for CowPotato, as well as from many other resources, so it&#8217;s not a from-scratch effort.  The main focus on the engine will be:

2D and 3D OpenGL ES
Incorporate best practices for [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just started a new game engine for <a href="http://android.com/">Android</a> called Chum.  I&#8217;ll be using a lot of code and knowledge from the engine I wrote for <a href="http://crazyheadgames.com/2009/09/22/first-android-game-cowpotato/">CowPotato</a>, as well as <a href="http://replicaisland.blogspot.com/">from</a> <a href="http://code.google.com/p/rockon-android/">many</a> <a href="http://www.rbgrn.net/content/54-getting-started-android-game-development">other</a> <a href="http://code.google.com/p/android-gamedev/">resources</a>, so it&#8217;s not a from-scratch effort.  The main focus on the engine will be:</p>
<ul>
<li>2D and 3D OpenGL ES</li>
<li>Incorporate best practices for OpenGL setup, touch and accelerometer handling, etc</li>
<li>Simple loading and management of meshes, textures, sounds</li>
<li>Handle much of the boiler-plate stuff like exception handling</li>
</ul>
<p>It&#8217;s not intended to be a super-duper, whiz-bang engine to start with.  It will mostly be geared at my needs for some games I have in mind (including fixing lots of problems in <a href="http://crazyheadgames.com/2009/09/22/first-android-game-cowpotato/">CowPotato</a>), and serve as a testbench / prototyping tool.  A general game engine will never be able to be as finely tuned as a purpose-built engine for each game, but it should be sufficient for a wide variety of applications, at least as a starting point.</p>
<p>I also plan to make Chum open-source, but I&#8217;m not sure how / when that will happen.  I&#8217;m thinking of some possible business models (to get at least some marginal monetary benefit) such as services / tutorials based on Chum, but I still have a lot to figure out.</p>
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		<title>Current Android game offerings pretty disappointing</title>
		<link>http://crazyheadgames.com/2009/11/23/current-android-game-offerings-pretty-disappointing/</link>
		<comments>http://crazyheadgames.com/2009/11/23/current-android-game-offerings-pretty-disappointing/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 13:36:02 +0000</pubDate>
		<dc:creator>jeremy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://crazyheadgames.com/?p=12</guid>
		<description><![CDATA[I spent a hour or so yesterday browsing the Android Market, specifically looking for games for my three-year-old to play.  His first question about every game: &#8220;how do I shoot.&#8221;  I really don&#8217;t see many good options among current offerings.
I&#8217;m still working on CowPotato, and one thing I plan to add is a &#8216;toddler&#8217; mode [...]]]></description>
			<content:encoded><![CDATA[<p>I spent a hour or so yesterday browsing the <a href="http://market.android.com/">Android Market</a>, specifically looking for games for my three-year-old to play.  His first question about every game: &#8220;how do I shoot.&#8221;  I really don&#8217;t see many good options among current offerings.</p>
<p>I&#8217;m still working on <a href="http://crazyheadgames.com/2009/09/22/first-android-game-cowpotato/">CowPotato</a>, and one thing I plan to add is a &#8216;toddler&#8217; mode with simplified aiming &#8212; the current controls are a bit beyond my son.  But even if I&#8217;m looking for more advanced games, there are few action games to choose from.  That is, if you don&#8217;t include all the emulator games and XGalaga clones.  Come on, people!  How about putting some effort into something slightly original?</p>
<p>I&#8217;ve got a couple other projects going, but it&#8217;s painfully slow, trying to make time to work on them.  Android may not be even close to as good as an (action) gaming platform as the iPhone, but there&#8217;s still a lot of untapped potential, and I&#8217;m still excited about going after that.  I&#8217;ll be blogging a bit more about my upcoming projects shortly&#8230;</p>
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		<title>First Android game: CowPotato</title>
		<link>http://crazyheadgames.com/2009/09/22/first-android-game-cowpotato/</link>
		<comments>http://crazyheadgames.com/2009/09/22/first-android-game-cowpotato/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 23:39:26 +0000</pubDate>
		<dc:creator>jeremy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[cowpotato]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[market]]></category>

		<guid isPermaLink="false">http://crazyheadgames.com/?p=7</guid>
		<description><![CDATA[I developed CowPotato along with the guys from Froogloid, over the summer of 2009.  We targeted it from the beginning for submitting to the Android Developer Challenge 2, but we&#8217;ll continue to support and improve it in the normal Android Market as well.

CowPotato was released to the Market in beta form on Aug 24, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://lh4.ggpht.com/_477U0D9RPP8/SoiwH9XQPtI/AAAAAAAAApw/rlmWt4tFm_o/s800/cowpotato300.png" alt="" width="100" height="100" />I developed <a href="http://www.cyrket.com/package/com.froogloid.android.cowpotato">CowPotato</a> along with the guys from <a href="http://www.froogloid.com/cowpotato">Froogloid</a>, over the summer of 2009.  We targeted it from the beginning for submitting to the <a href="http://code.google.com/android/adc/">Android Developer Challenge 2</a>, but we&#8217;ll continue to support and improve it in the normal <a href="http://www.android.com/market/">Android Market</a> as well.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KuBbH4uqqz4&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/KuBbH4uqqz4&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://www.cyrket.com/package/com.froogloid.android.cowpotato">CowPotato</a> was released to the Market in beta form on Aug 24, and submitted to ADC2 Aug 31.  We hope to have a non-beta release ready to go by Oct 1, and a enhanced pro version soon after that.<img class="alignright" src="http://lh4.ggpht.com/_477U0D9RPP8/SpLSEJ61zRI/AAAAAAAAAts/Bh8w9Hi1oEQ/s800/CowPotato%20QR%20Code.png.jpg" alt="" width="120" height="120" /></p>
<p>As part of creating CowPotato, I developed a 3D game engine that I plan to polish and reuse for more games in the future.  My eventual goal is to make that engine public (most likely as an open-source project) for others to use, but it needs the experience of a few more games before I&#8217;m ready to do that.  I will be writing future posts about game deevelopment issues here, so I hope to see you back soon.</p>
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