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	<title>Crazyhead Games &#187; android</title>
	<atom:link href="http://crazyheadgames.com/tag/android/feed/" rel="self" type="application/rss+xml" />
	<link>http://crazyheadgames.com</link>
	<description>mobile gaming</description>
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		<title>Chum now on github</title>
		<link>http://crazyheadgames.com/2010/05/10/chum-now-on-github/</link>
		<comments>http://crazyheadgames.com/2010/05/10/chum-now-on-github/#comments</comments>
		<pubDate>Tue, 11 May 2010 02:34:41 +0000</pubDate>
		<dc:creator>jeremy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[chum]]></category>
		<category><![CDATA[github]]></category>

		<guid isPermaLink="false">http://crazyheadgames.com/?p=20</guid>
		<description><![CDATA[I decided I was far enough along on Chum to put it up on github: http://github.com/jslade/chum It&#8217;s far from complete &#8212; I&#8217;m really just working on the proof of concept now: will it be reasonably easy to use to build a full game, and will it perform decently for some relatively simple stuff out of [...]]]></description>
			<content:encoded><![CDATA[<p>I decided I was far enough along on <a href="http://crazyheadgames.com/2010/02/03/chum-android-game-engine/">Chum</a> to put it up on <a href="http://github.com/">github</a>:</p>
<p style="text-align: center;"><a href="http://github.com/jslade/chum">http://github.com/jslade/chum</a></p>
<p>It&#8217;s far from complete &#8212; I&#8217;m really just working on the proof of concept now: will it be reasonably easy to use to build a full game, and will it perform decently for some relatively simple stuff out of the box?</p>
<p>But so far, I am pleased with how it&#8217;s coming together.  I have liked several things about using the tree of GameNodes for everything, with GameEvents to manage communications between nodes.  I recently added GameSequence, which makes use of both.  It&#8217;s intended to be the basis for managing animations and such &#8212; I already used it to implement several <a href="http://github.com/jslade/chum/blob/master/src/chum/engine/common/TextAnimation.java">text animations</a>, as shown in the <a href="http://github.com/jslade/chum/blob/master/src/chum/examples/AnimatedTextExample.java">AnimatedTextExample</a>:</p>
<pre>
<div id="LC166">                <span>// Shake side to side</span></div>
<div id="LC167">                <span>animation</span> <span>=</span> <span>new</span> <span>GameSequence</span><span>.</span><span>Series</span><span>();</span></div>
<div id="LC168">                <span>int</span> <span>offset</span> <span>=</span> <span>FP</span><span>.</span><span>intToFP</span><span>(</span><span>30</span><span>);</span></div>
<div id="LC169">                <span>to</span><span>.</span><span>set</span><span>(</span><span>center</span><span>);</span></div>
<div id="LC171">                <span>from</span><span>.</span><span>set</span><span>(</span><span>center</span><span>);</span></div>
<div id="LC172">                <span>to</span><span>.</span><span>x</span> <span>=</span> <span>center</span><span>.</span><span>x</span> <span>-</span> <span>offset</span><span>;</span></div>
<div id="LC173">                <span>animation</span><span>.</span><span>addNode</span><span>(</span><span>textNode</span><span>.</span><span>animatePosition</span><span>(</span><span>from</span><span>,</span><span>to</span><span>,</span><span>50</span><span>));</span></div>
<div id="LC175">                <span>from</span><span>.</span><span>set</span><span>(</span><span>to</span><span>);</span></div>
<div id="LC176">                <span>to</span><span>.</span><span>x</span> <span>=</span> <span>center</span><span>.</span><span>x</span> <span>+</span> <span>offset</span><span>;</span></div>
<div id="LC177">                <span>animation</span><span>.</span><span>addNode</span><span>(</span><span>textNode</span><span>.</span><span>animatePosition</span><span>(</span><span>from</span><span>,</span><span>to</span><span>,</span><span>70</span><span>));</span></div>
<div id="LC179">                <span>from</span><span>.</span><span>set</span><span>(</span><span>to</span><span>);</span></div>
<div id="LC180">                <span>to</span><span>.</span><span>x</span> <span>=</span> <span>center</span><span>.</span><span>x</span> <span>-</span> <span>offset</span><span>;</span></div>
<div id="LC181">                <span>animation</span><span>.</span><span>addNode</span><span>(</span><span>textNode</span><span>.</span><span>animatePosition</span><span>(</span><span>from</span><span>,</span><span>to</span><span>,</span><span>70</span><span>));</span></div>
<div id="LC183">                <span>from</span><span>.</span><span>set</span><span>(</span><span>to</span><span>);</span></div>
<div id="LC184">                <span>to</span><span>.</span><span>x</span> <span>=</span> <span>center</span><span>.</span><span>x</span> <span>+</span> <span>offset</span><span>;</span></div>
<div id="LC185">                <span>animation</span><span>.</span><span>addNode</span><span>(</span><span>textNode</span><span>.</span><span>animatePosition</span><span>(</span><span>from</span><span>,</span><span>to</span><span>,</span><span>70</span><span>));</span></div>
</pre>
<p>xI hope to be working on a couple of actual games using Chum in the near future &#8212; a 2D game called &#8216;<a href="http://www.mismagame.com/">Misma</a>&#8216; ported from the iPhone, and a simple 3D action game along the lines of &#8216;<a href="http://www.androlib.com/android.application.com-escmobile-cube_race_demo-EAp.aspx">3D Cube Race</a>&#8216;,  but with a lot more to it.  And I&#8217;ll be at <a href="http://code.google.com/events/io/2010/">Google I/O</a> in a couple of weeks, and would be more than happy to talk about Chum, game engines, games in general, or whatever&#8230;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>First Android game: CowPotato</title>
		<link>http://crazyheadgames.com/2009/09/22/first-android-game-cowpotato/</link>
		<comments>http://crazyheadgames.com/2009/09/22/first-android-game-cowpotato/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 23:39:26 +0000</pubDate>
		<dc:creator>jeremy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[cowpotato]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[market]]></category>

		<guid isPermaLink="false">http://crazyheadgames.com/?p=7</guid>
		<description><![CDATA[I developed CowPotato along with the guys from Froogloid, over the summer of 2009.  We targeted it from the beginning for submitting to the Android Developer Challenge 2, but we&#8217;ll continue to support and improve it in the normal Android Market as well. CowPotato was released to the Market in beta form on Aug 24, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://lh4.ggpht.com/_477U0D9RPP8/SoiwH9XQPtI/AAAAAAAAApw/rlmWt4tFm_o/s800/cowpotato300.png" alt="" width="100" height="100" />I developed <a href="http://www.cyrket.com/package/com.froogloid.android.cowpotato">CowPotato</a> along with the guys from <a href="http://www.froogloid.com/cowpotato">Froogloid</a>, over the summer of 2009.  We targeted it from the beginning for submitting to the <a href="http://code.google.com/android/adc/">Android Developer Challenge 2</a>, but we&#8217;ll continue to support and improve it in the normal <a href="http://www.android.com/market/">Android Market</a> as well.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KuBbH4uqqz4&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/KuBbH4uqqz4&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://www.cyrket.com/package/com.froogloid.android.cowpotato">CowPotato</a> was released to the Market in beta form on Aug 24, and submitted to ADC2 Aug 31.  We hope to have a non-beta release ready to go by Oct 1, and a enhanced pro version soon after that.<img class="alignright" src="http://lh4.ggpht.com/_477U0D9RPP8/SpLSEJ61zRI/AAAAAAAAAts/Bh8w9Hi1oEQ/s800/CowPotato%20QR%20Code.png.jpg" alt="" width="120" height="120" /></p>
<p>As part of creating CowPotato, I developed a 3D game engine that I plan to polish and reuse for more games in the future.  My eventual goal is to make that engine public (most likely as an open-source project) for others to use, but it needs the experience of a few more games before I&#8217;m ready to do that.  I will be writing future posts about game deevelopment issues here, so I hope to see you back soon.</p>
]]></content:encoded>
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